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Engine and Graphics programmer who is specialized in Vulkan, OpenGL libraries, Unity and Unreal engines.

Projects:

C++

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Part Of Me

A horror game created where you have to go through an artists house and steal his artworks without getting caught. Last Futuregames Project I have worked in

2023

Unreal Engine

Team Size = 8

4 Weeks

C#

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Highway out of Hell

A couch co-op racing game where with the help of Charon, you have to escape hell using his boat. Second Futuregames project that I have worked in.

2023

Unity Engine

Team Size = 9

4 Weeks

cover

C#

Unity Engine

Post Drone

A racing game where you have to pick up packages from distribution centers, and drop them off in time. First Futuregames project I have worked in.

2022

Team Size = 9

2 Weeks

Programming Projects:

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AmonSTD

Template Metaprogramming practice done in C++ right now Tuple is implemented

2024

C++

C++

Arenaheader

Arena Allocator

Arena allocator that increses the performance of memory operations

2023

house.PNG

Doom-kan

Doom level renderer using Vulkan. This project is still work in progress

2023

C++

Vulkan

C++

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Ray Tracer

Ray Tracing program that outputs and ppm image file

2022

asteroids2.png

Rust Shooter

Performance aware asteroids clone done using SDL and Rust

2023

Rust

SDL

main

Rundown

Assignment for Design Patterns course in Futuregames

2023

C++

SDL

Team Size = 3

Main.PNG

Graphics App

Graphics application using OpenGL

2018

C++

OpenGL

Main

Fish Tank

Flock AI simulation done in Unity Engine

2021

C#

Unity

Education:

BSc in Computer Science - Sabanci University - Istanbul, Turkey

Graduation project: VR Puzzle Game in Unreal Engine

Game Programming - Futuregames - Stockholm,  Sweden

September / 2022 - Expected: December / 2024

(Ongoing)

Advanced Game Development - Kwantlen Polytechnic University - Richmond, Canada

December / 2021 -  July / 2022

Technical Skills:

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