Graphics App




What I have done:
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Shaders and rendering pipeline
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Vectors and Matrices using GLM library
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Uniform Variables
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Interpolation, indexdraws and projections
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Camera and movement user input
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Texture Mapping
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Lighting-Ambient, diffuse, specular and point lights
What more can be done?
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Model loading
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Shadow mapping
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Skybox
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Simple UI
Technologies Used:
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OpenGL
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GLFW
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C++
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GLEW
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Visual Studio
GitHub Page:
Details:
This project have been creating during my studies in Sabanci University. The purpose of this project was to learn about how rendering and OpenGL works. I have worked on this project for 5 weeks
In this project I have made a controllable camera with keyboard inputs, and you can Aim the camera using mouse movement. I also created a way to load a texture from a file to an object. There is also directional and point lights in the scene as well.