top of page

Graphics App

What I have done:

  • Shaders and rendering pipeline

  • Vectors and Matrices using GLM library

  • Uniform Variables

  • Interpolation, indexdraws and projections

  • Camera and movement user input

  • Texture Mapping

  • Lighting-Ambient, diffuse, specular and point lights

What more can be done?

  • Model loading

  • Shadow mapping

  • Skybox

  • Simple UI

Technologies Used:

  • OpenGL

  • GLFW

  • C++

  • GLEW

  • Visual Studio

GitHub Page:

Details:

This project have been creating during my studies in Sabanci University. The purpose of this project was to learn about how rendering and OpenGL works. I have worked on this project for 5 weeks
In this project I have made a controllable camera with keyboard inputs, and you can Aim the camera using mouse movement. I also created a way to load a texture from a file to an object. There is also directional and point lights in the scene as well.

bottom of page